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[29 Apr 2011|05:00pm]

boppie_90
Hi,

I'd like to tell you about www.jason-garland.com
This is a new Dungeons & Dragons based website with reviews of the materials needed to make the most of your RP'ing/gaming experience.
The website is updated at least twice a week, with the creators own fantasy writing and his own custom campaigns!

Feel free to email the creator of this fantastic website at jgarland07@gmail.com with any questions, suggestions or comments!

Thank you for reading.
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I attack the darkness! [01 Jul 2008|02:43pm]

john_jaman
The website I work for just released this subtitler game, so I thought I'd share my geekness with the world. This is only one of the ones I've made... this thing is like crack.

Cheers!

X-posted to hell and back.
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[21 May 2008|06:24pm]

kergillian

Keep on the Shadowfell



My preorder of Keep on the Shadowfell came in the mail yesterday. I've been following the development of 4E closely, but this is my first look at an official 4e product.
The Module is two full color soft bound books, and three large double sided full color maps. All in all it's very pretty, but with a MSRP of $29.95 it's a bit steeply prices. (I'll get back to this later) I preordered mine from Amazon for $19.77, so it wasn't that bad.

Read more...Collapse )
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Keep on the Shadowfell [21 May 2008|04:42pm]

kergillian
[ mood | hopeful ]


Keep on the Shadowfell



My preorder of Keep on the Shadowfell came in the mail yesterday. I've been following the development of 4E closely, but this is my first look at an official 4e product.
The Module is two full color soft bound books, and three large double sided full color maps. All in all it's very pretty, but with a MSRP of $29.95 it's a bit steeply prices. (I'll get back to this later) I preordered mine from Amazon for $19.77, so it wasn't that bad.

The first book is a thin (16 pages) Quick Start guide for the PCs. It has all of the basic rules the PCs need to know and 5 pregenerated characters. I'll get to the rules in a minute.

The main book is 80 pages, contains a Quick Start DM guide and an adventure suitable for 4-6 1st level characters. The adventure is standard fare for DnD. Some Evil Cultists are up to some crazy shenanigans, and it's up to the PCs to stop them. What makes this adventure nice is the way it's set up. The encounters tend to fit on a single two page spread, with maps, stat blocks, and tactical information nicely grouped together so the DM doesn't have to flip pages as the encounter unfolds. It's a little less organic, but I'm not sure if the players would even notice. I think this would be a very easy module to run, and there is just enough variety between encounters to keep things fresh.

The Rules:
This is DnD as you know it. Most of the DnD hallmarks are gone. Alignment means almost nothing, cast and forget spells are gone, saving throws are simplified, character classes seem better balanced at lower levels, skills are simplified and it looks like combat will run faster. The down side is, miniatures are almost a must. Many of the abilities PCs and monsters possess are really only effective in a tactical situation where you know where everyone is in relation to everyone else. Without minis, I for see a lot of arguments over pushing, pulling and shifting. The original DnD evolved from the Chainmail man to man miniature game. 4E really goes back to these roots.

The Rundown:
All in all, this product does have me hyped to run 4E. I'll probably wait until the Core books are released so my players can generate their own characters rather than stick them with pregens. Wizards has really taken a chance by radically redesigning their flagship RPG, especially when 3.5 was a fun system to play (though not always so fun to run). 4E is not as versatile as 3.5, but is is more playable. It is the logical next step in tactical table top RPGs. However, at $30, I do think this product is a bit overpriced. If this is intended to lure new people into DnD, or to sell 3.5 players on the 4E upgrade (Players who may have already invested THOUSANDS of dollars on 3.5) then I believe that Wizards would have done well to bring the price way down. As I said earlier, I was able to get my copy for less than $20 online, but many people still buy their gaming from their local hobby shops. Personally I would prefer to frequent my local hobby shop, but with my mortgage payments, student loans, and what not, I can't afford the price difference. Had Wizards lowered the price just a bit, I think this product would have more appeal.

All in all, I'm excited to run 4E. As a player, I was a big fan of 3.5, but as a DM, I really didn't like all of the prep that went into my games. 4E seems to sacrifice some of the mind boggling versatility of 3.5 NPCs for playability, with out sacrificing the player's experience. I'll know more once I've had a chance to run it. (I have the core book set on preorder from Amazon for $66, as opposed to the $102 it would cost retail)
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D&D 3.5 [12 Feb 2008|08:31pm]

mpanther
Well,

we have almost 200 people watchers on this community.
I've heard from 4 (thanks guys)

still this might be worth a shot.


Cross posted to pnp_rpgs

Date Last Posted: First time post.
Format: Face to Face, Las Vegas, NV
Game System: D&D 3.5 ed (can play 2nd ed if the group so desires)
Name:
Contact: (Please contact me here or mmrs at mail (dot) com)

Minimum Age Requirement: I don't have an age requirement, but adult themes may happen in story.
Deadline: Would like to get organized and start before march 15th.


Game Description: I am currently planning on running the game, but if someone wants to GM and has a campaign set up, we can talk about it.
If I GM, be aware. Characters can & do die in my games, I will be reasonable (we are heroes after all) but if your luck is against you, sorry.
Most of my campaigns start with 2nd lvl characters.

Any questions?

Panther.
2 comments|post comment

Is this community dead? [11 Feb 2008|01:07pm]

mpanther
I just joined this community and was wondering if it is dead, or just undead?

Also, Roll-call, who is here and where are you located?

I am Panther and I live in Las Vegas, NV.

>^..^<
.
7 comments|post comment

Clockwork Engineer [19 Sep 2007|02:10pm]

averypenguin
(x-posted for happy, healthy results!) Greetings all!

I am creating a new class for a homebrew game (it's a system roughly based on AD&D but severely edited here and there) and I need some advice. Since D&D gamers have brilliant, fantastic, and amazing imaginations (well, at least, we hope), I figured this would be the best place to ask.

The class is called "Clockwork Engineer" and it basically what you'd conjecture from that title: a class based on creating inventions and constructs. Here's the basic concepts I've got so far and the requests for ideas:

The Clockwork EngineerCollapse )
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Greetings! [18 May 2006|09:16pm]

torahanjyuu
Hello there. Just wanted to say "hi" after I joined this community. :) I'm a fan of D&D, though I have yet to actually play in any campaign. I had a friend who was a GM, and I created some half-dozen characters for his campaigns, all of which ended up falling through.

The other reason for joining this group is to understand a little bit more about the game. I still have the character sheet for one of the characters I rolled for my friend's campaign. But we did something weird with this character, and I've forgotten all of what it was. I'm hoping that with someone's incredibly knowledge of D&D and possibly some knowledge in the d20 system, I can figure out how I came up with what I've currently got.

For those who are interested, I've got the character sheet as a readable graphic. I can post the link here, send it to only those interested, whatever. :) Let me know!
3 comments|post comment

Ghostjammer Chronicles Update! [15 Dec 2005|09:18pm]

ghostjammer
The write up of the third Ghostjammer game is now up at our livejournal.

Look out for character write-ups on our website in weeks to come.

http://embark.to/ghostjammer

Becky!
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Armor Rules Survey [06 Dec 2005|08:03pm]

auxdarastrix
1: What rules do you think work better for armor in a d20 ruleset?

(a) Armor makes you harder to hit (Standard)

(b) Armor adds less to AC but provides some DR. (See Unearthed Arcana)

(c) Armor only provides Damage Reduction.

2: Same question and answers as #1, only with natural armor.

3: IF you used rules that have armor providing DR, how should it interact with damage reduction from other sources?

(a) Standard: DR never stacks. That keeps DR numbers lower, but if a werewolf is has natural DR of 10/silver, he gains no or less benifit from wearing armor that might give him DR 2/-.

(b) DR of different types stacks in the same manner as armor class. That werewolf now has a total DR of 12 (though only a DR of 2 if his with a silver arrow).

(c) DR from armor overlaps partially (say, have of the lower number) with other types of DR. That werewolf now has a total DR of 11.
5 comments|post comment

GHOSTJAMMER! [12 Sep 2005|04:28pm]

ghostjammer
[ mood | thirsty ]

Hi all!
This is an open invitation to check out our campaign, recorded on livejournal. Ghostjammer is a 3rd edition Dungeons and Dragons game, the setting is a mix of Ghostwalk and Spelljammer. Check out our pictures, maps, game write up etc. And feel free to steal ideas you like for your own games!

Peace,

GJ

(host site)

http://embark.to/ghostjammer

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[20 Aug 2005|10:29am]

koolaid_13


Enter the world of Mangoria, where all your fantasy play-by-post RPing dreams can come true.
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[20 Aug 2005|10:22am]

koolaid_13


Enter the world of Mangoria, where all your fantasy play-by-post RPing dreams can come true.
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Bonus Spells from Magic Item Boosts [02 Aug 2005|12:49pm]

averypenguin
Hello there. Time for another ruling or research from fellow DMs.

This time, it's me as a player, tackling an issue I've never really come across before. My group has always taken it forgranted that you do not get bonus spells from magic items that give enhancement bonuses directly to ability scores, ala cloak of charisma or headband of intellect.

The portion of the PHB that deals with improving ability scores says the following: Cut for length, emphasis mine...Collapse )

With that said, I can't find any line in any of the core books to say you do not. I've also found this in Tome and Blood, page 7, again emphasis mineCollapse )

So as I can see it, improved ability scores would provide additional bonus spells. I would grant that the item would need to have been worn over a 24 hour period first, and the standard pre-spell rest period would be required before granting the bonus spells. If the item was removed, the bonus spells (prepared or slots available) would be instantly lost, and would again have to be prepared / gained after a standard rest period, just like any other time your spells fizzle.

Ruling from the community?

As a side note, the above information from the PHB would make it seem to me that a headband of intellect would also provide bonus skill points, as long as it was work during the transition between levels. The flaw being, "Ooh, this fight will bring my character up to 9th level, hey Richard, have your character toss over his headband, I'll give it back right afterward!" I personally would rule that the character would have had to have had the headband on the entire time he spent at 8th level, from the transition up from 7th, all the way through, to reflect that his enhanced intellect was working on "improving" the skills during the level to accurately reflect that he had more ranks to put in them, and that removing the headband would not remove the skill points in that circumstance because the skills had been built over time, not instantaneously.

Ruling from the community?

x-posted a few places for better response
4 comments|post comment

The d20 NPCs Wiki is now open! [01 Jul 2005|11:41am]

jhubert
(x-posted to related communities)

I have become increasingly frustrated with D&D because it takes too much damn time to write up NPCs for it - especially high-level NPCs and spellcasters. While the math involved in creating NPCs is not especially complicated, there is a lot of it, and it all gets rather repetitive and boring after a while. These end up being a major part of the adventure design process, and I'd really rather spend that time on other matters (such as drawing decent maps for a change...).

Thus, I have created the d20 NPCs Wiki, which I hope becomes a central repository for all kinds of NPCs and advanced monsters. As of this writing, there are no NPCs yet (I got the approval for it at work, and all my NPC stats are back at my apartment), but I will upload my collection later this evening. Feel free to add your own stat blocks in the meantime...
1 comment|post comment

Campain Mapping - Call for Volunteer(s) [31 May 2005|11:23am]

averypenguin
If you do any interior or exterior mapping (such as through Campaign Cartographer or any other program), or illustrate landscapes or buildings, please read the following call for volunteers. Two Moons AcademyCollapse )
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Interested? [28 May 2005|07:10pm]

buffo
Writers/Authors AND Dungeon Masters WANTED!!!

***For Writers and Authors***

All we are asking you to do is create the statistics of some Nations in his world. The Nations are already created, but by name only.

If you wish to help us, do the following...

1) Check out - http://www.sisterworlds.com/gaeleth/maps/maps.htm - See the world as it is and click around the map. Get an idea of how HUGE his world is.

2) Check out - http://www.sisterworlds.com/gaeleth/nations/nations.htm - See the indivdual Nations listed by Continent. If a Nation has a LINK in it's name, that means the Nation is already finished. If the Nation is just a name without a LINK, that means it does not exist yet.

3) Check out - http://www.sisterworlds.com/gaeleth/nations/rakore.htm - See what a finished Nation looks like.


***For Dungeon Masters***

Also, Dungeon Masters are GREATLY wanted. This world plays off of multiple Dungeon Masters with their own seperate adventuring parties. Stories are interwoven and players DO affect the world politics, history. many PC's have become Nations rulers [After I retired my player a few years ago, a Nation in the world became mine, and my retired character now is part of the worlds history :)]


If anyone wishes to either help Create fiction and/or be a Dungeon Master for www.SisterWorlds.com, please Email me at Intellectawe@Gmail.com. I will be GLAD to answer all Questions you may have.

Take care, and happy gaming :)
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Questions in regards to 3.5 [29 Apr 2005|07:54pm]
kwsn
Ok, basically, my group and I don't have all the rules actually down as well as we probably should(the guy that taught us how to play really only knew 2nd Ed, so he kinda fudged a lot of things, though, our group has learned a lot), we play, and have a good time, but usually, rule issues come up, and we just go off what makes sense, so I figured I would take it upon myself to figure out these few questions I have.

1 First, when rolling treasure, for monsters how do you go about rolling, say you fight three gnolls, do you roll once for each gnoll, or for the entire encounter?

2 How rare are magic items in your campaign?

3 How hard is it to get magical enchantments done, for instance, if someone has the money to get a plus 5 flaming holy longsword, how hard would that be to get done?

4 Do you abide by the GP limit in towns?

5 At higher levels, do spell casters get to cast two spells, as a fighter gets to attacks? (when a wizard/sorc has a +6/+1)

6 If you have full plate on, but your dex is say, 16, giving you a plus 3 bonus, do you get a reflex save bonus of plus 3 for the stat, or plus just plus 1 from the Full plate?

7 If a Dwarven Defender, had Dwarven Full Plate(DR 3/-), would his class damage reduction stack with his armor?

8 does there exist a better chart for the encounter levels setup than the one in the DMG, the whole thing confuses me, perhaps if someone could explain it in more simplistic terms? That would be great..:)

Any other common DM mistakes in 3.5e, do tell. Thanks!
3 comments|post comment

D&D blues [03 Apr 2005|05:44pm]

phoenixfreefall
[ mood | sad ]

My characters have been retired until I can find a new group. This is for several reasons.

--Our best DM quit and everyone who's tried to replace him so far have been really bad DMs. I mean, our old one wasn't a perfect DM: he spent way too much time RPing with his girlfriend and didn't give nearly as much time to anyone else... his campaigns had huge gaping plot holes in them... he liked throwing in big bad monsters everywhere instead of coming up with something clever. But at least he moved the plot along and added variety.
--I just broke up with one of the guys in our group, and even though he says he's OK I don't think I really believe him. This is because his sister has been saying thoroughly nasty things about me, so I'm guessing everything's not exactly hunky-dory. Even though my brother is in the group and I've been in it longer, I feel that as the breaker-upper I should let the poor guy hang out with his friends if he wants to.
--The ex-boyfriend is also the DM now, and wants to steer away from the fantasy D&D setting. This is not cool. I play D&D because I love RPing fantasy, not because I secretly want to join a Star Wars fanclub and pretend I'm Princess Leia. I can't even *spell* Leia! I actually never liked those movies too much, either. And from what my brother's told me, this guy is actually stepping away from sci-fi too and the setting is going to be extremely (gasp!) *normal*!!! Where's the fun in that?!?! I could just go play the Sims if I wanted that!! There was some kind of a twist to the setting that made it different, but I don't remember what it was. I don't like it, though.

Anyway, my characters are sad, I'm bored, and no one else in this town is into D&D/owns the books. I really need to buy my own books... that would help. The problem is that whole "opportunity cost" thing from economics... the opportunity cost of a D&D book is a college textbook. Oh well, I guess I'll have to throw myself into one or two online RPGs... anyone else in the same (or a similar) situation? what's your favorite online RPG, guys?

6 comments|post comment

Looking for input... [23 Mar 2005|05:02pm]

gypsylover
[ mood | quixotic ]

I want some input on a question, but first I feel I should sum up some things about me, game-wise.
1.) I LOVE D&D.
2.) I don't give two hoots about Eberron or most of the campaign settings because I make up my own stuff when I DM (players have less to argue about that way and they have to pay attention more -- my players are spontaneous-ADD-prone). I don't care for Eberron in particular because of the tech in it. If I wanted tech, I'd be playing Rifts or something else with tech in it.
3.) I like monsters. I like puzzles. I'm good at creating my own of both when given basic guidelines. I have some new creations in store for my players in the next session of my campaign.
4.) Two out of three of my players are graduating this spring and are moving far away. These two players need to be replaced next year, but it will be difficult because I'm on a Christian campus and most people think D&D is evil/satanic/whatever because that's what they've been told by their churches.
The Question: If I wanted to get some roleplayers to join my RP group without playing a game that strays far from what D&D is, what games might you suggest I invest a little in? I don't want to play a terribly religious-oriented game just to get players, but I'm willing to not play D&D if people have bad associations with it. Input, please?

Thanks in advance!

[Posted in a few places.]


~Hellcat~
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